Okay,
http://mudlord.homebrewheaven.net/downloads/VisualBoyAdvance.rar
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Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.
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Any testing is appreciated.
Okay,
http://mudlord.homebrewheaven.net/downloads/VisualBoyAdvance.rar
Â
Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.
Â
Any testing is appreciated.
Rather then loading it by default mudlord, why not add a Shader menu dialogue
Hmmmz, not a bad idea.
Also, allow for no shaders to be loaded. the current example crashes if no shader file is present.
its a little to hard imo, it needs to be a little bit softer.
I can't download your file. Someone has mirror?
it was removed.
Looks like I need to make a new compile [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/[email protected] 2x" width="20" height="20" />
And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^
Thanks. Welcome back mudlord.