General Info:
VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
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Notable changes since build 753 in 781:
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 ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes. 
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 Enable/disable refresh button in MapViewer when automatic refresh is enabled. 
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 improved code beauty [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/[email protected] 2x" width="20" height="20" /> 
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 ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0 
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 ADDED information messages when enabling/disabling layers 
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 MOVED rewind interval to Tools menu. 
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 Added default "screenshots" directory. 
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 Set default directories "battery" and "savestates". 
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 Code cleanup. 
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 Automatically & silently create directories in a relative path. 
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 FIXED building with GCC/MinGW 
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 FIXED: Added PNG include dir 
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 corrected typo 
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 When time permits I'll add a resource checksum instead. 
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 Include change to work with in-project msvc dependencies. 
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 Added info about "file_extractor" dependencies. 
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 Standardised the output paths, dropped "file-extractor" from the solution and added the dependancies\msvc files into the project. 
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 Used the latest names for the zlib and libpng dlls and libs ... change if yours are different and linking fails. 
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 Branch for MFC changes 
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 REMOVED gbafilter.cpp/h because it was not used anywhere 
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 small resource file fix 
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 ADDED support for .ips .ups .ppf files to the GUI. 
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 ADDED patch files to Win32/MFC project 
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 ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t 
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Notable changes since build 750 in 753:
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[CORE] Add UPS/PPF patch support 
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[sDL] Add UPS/PPF patch support 
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[sDL] Fix memory leak 
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REMOVED second u8/u16/u32 typedefs 
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 REMOVED old Qt files from trunk. See branches/qt for Qt front-end. 
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Download:
<span>Moderator Zach Thibeau</span><span> - fixed url tags for you Squall</span>
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Runtimes:
You must have installed the latest DirectX SDK and, if you want to use OpenAL, the OpenAL runtime. Read the Readme for further assistance.
