Search found 371 matches
- Sat Jan 02, 2010 12:15 pm
- Forum: Control
- Topic: GBC boot code support
- Replies: 46
- Views: 48339
GBC boot code support
- Sat Jan 02, 2010 11:58 am
- Forum: Control
- Topic: GBC boot code support
- Replies: 46
- Views: 48339
GBC boot code support
I'm using gbHardware = 2; // GBC
- Sat Jan 02, 2010 11:43 am
- Forum: Control
- Topic: GBC boot code support
- Replies: 46
- Views: 48339
GBC boot code support
- Sat Jan 02, 2010 10:57 am
- Forum: Control
- Topic: GBC boot code support
- Replies: 46
- Views: 48339
GBC boot code support
Are you talking about me?
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What do I have to do to get these plaettes working? Just execute the BIOS right at the beginning and it will set them up correctly? That would be very easy.
- Fri Jan 01, 2010 6:13 am
- Forum: Latest Release Information
- Topic: VBA2 progress
- Replies: 21
- Views: 38821
VBA2 progress
Since only OpenGL is platform-independent, and is supported by Qt, I'd go with that.
- Thu Dec 31, 2009 1:57 pm
- Forum: Latest Release Information
- Topic: VBA2 progress
- Replies: 21
- Views: 38821
VBA2 progress
- Wed Dec 30, 2009 7:39 am
- Forum: Graphics
- Topic: Adding FPS Limiter?
- Replies: 4
- Views: 9334
Adding FPS Limiter?
Are you possibly talking about a limiter even for speedup?
- Mon Dec 28, 2009 10:37 am
- Forum: Core
- Topic: dynamic recompiler to transform THUMB instructions to ARM instructions
- Replies: 3
- Views: 6667
dynamic recompiler to transform THUMB instructions to ARM instructions
Would it be possible to write a dynamic recompiler that translates from THUMB instructions to ARM instructions, so that existing instructions from the ARM core can be reused by the THUMB core? Would that give any benefits beside less code?
- Mon Dec 07, 2009 4:58 pm
- Forum: Audio
- Topic: [Fixed]A Sound issue in M&L
- Replies: 12
- Views: 12362
[Fixed]A Sound issue in M&L
- Sun Dec 06, 2009 8:50 am
- Forum: Audio
- Topic: [Fixed]A Sound issue in M&L
- Replies: 12
- Views: 12362
[Fixed]A Sound issue in M&L
It would be great if you could provide a save state where it happens and tell us what sound channel is missing. You can test that by manually enabling/disabling the sound channels in the menu.