Search found 371 matches

by spacy51
Fri Jan 15, 2010 1:57 pm
Forum: Control
Topic: Auto full screen option
Replies: 3
Views: 7891

Auto full screen option

the menu bar is not returning to fullscreen, it caused performance and drawing issues.

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Hm, I just wonder, with Windows Aero, are GDI elements in fullscreen still a problem? I mean, everything is rendered anyway, so the problem might not exist anymore.

by spacy51
Fri Jan 15, 2010 6:58 am
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

Wow, sounds like I have a problem.

by spacy51
Fri Jan 08, 2010 6:02 pm
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

I will need some weeks to finish off the preprocessing, that debug window helps me in verifying my code.

by spacy51
Fri Jan 08, 2010 3:44 pm
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

Here's a screenshot from the current version. I added a window that can display each BG seperately and even export it to PNG. Qt is amazing by allowing to do that in just 5 lines of code. (Qt even exports the alpha channel) Â The left (main) window uses the old VBA's graphics emulation code with an...
by spacy51
Thu Jan 07, 2010 4:15 pm
Forum: GUI
Topic: unpacking library doens't supprt 7z lzma2
Replies: 4
Views: 6481

unpacking library doens't supprt 7z lzma2

If I am not mistaken, LZMA2 is still in beta, so I don't think we should support it until it's officially declared stable.

by spacy51
Tue Jan 05, 2010 9:57 am
Forum: Control
Topic: GBC boot code support
Replies: 46
Views: 48339

GBC boot code support

@Squall: Any progress so far?  I found a site giving some useful info about the GBC BIOS: http://mess.redump.net/sysinfo:gbcolor  It tells you the keycodes to select a specific color and the games that get their own palette.  When I had a GBC, I had only GBC games, so I did not know about this...
by spacy51
Sun Jan 03, 2010 12:00 pm
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

I just uploaded the code for creating the picture of a mode1 rotation/scaling BG

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Edit:

Creating pictures out of every mode is now supported. The bitmap modes were extremely easy, just some lines of code.

What's missing now are the window features and sprites.

by spacy51
Sun Jan 03, 2010 9:40 am
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

GBA has no mode 7 (only 5 modes)

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as far is I know now, it supports rotation & scaling, but only in 2D

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EDIT: hm, looking at F-zero (uses mode 2), I wonder how they did that effect of the layer being laid out to the back

And where does the sky come from???

by spacy51
Sat Jan 02, 2010 7:28 pm
Forum: Latest Release Information
Topic: VBA2 progress
Replies: 21
Views: 38821

VBA2 progress

Today I made a lot of cleanups to my own code (I'm learning the GBA graphic system while developing, that's why). Â Mode 0 now supports processing all 4 BGs with up to 4 256x256 macroblocks per BG. 256 colors x 1 palette and 16 colors x 16 palettes work now flawless, including tile mirroring. Â Re...
by spacy51
Sat Jan 02, 2010 12:22 pm
Forum: Control
Topic: GBC boot code support
Replies: 46
Views: 48339

GBC boot code support

Lol, now I got the GBC BIOS booting in non-color mode (GBC bios emulated by a GB mono, wtf). Â Â I'll just upload the MFC GUI changes for now, until someone can tell me what I have to change. The GB code is a mess [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2...