This indeed is a problem if you want to exchange save states between 32 bits and 64 bits machines.
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Wait, so all my saves made in XP will stop working when I switch to Vista Home Premium 64bit?
This indeed is a problem if you want to exchange save states between 32 bits and 64 bits machines.
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Wait, so all my saves made in XP will stop working when I switch to Vista Home Premium 64bit?
No I was not aware that hardware can be used. As long as some method of using at least Bilenear is retained within the emu I am happy.
No clue. I like my applications just about bursting cuz they are packed so full of features, even some I may never use so I have no problem with it staying whereas I might in a few years time have problem with it being removed.
NOOOOOOO not Bilenear/Bilenear Plus !!!!!!
That would require the person to be able to name the .clt file though as if it's not the same as their game it would not be loaded?
I might be interested in helping out. I can't at the moment but in a few weeks time I will have some free time so if you're still looking for help then, then I should be able to provide some.
It was the fairly late into the game...(I don't remember that much but you have monkey/monk/hand to hand + acrobatics guy in your party and you go to his castle home and the place gets tottalled and freezes) I guess it could have been the fault of an older version of the emu though.
I am sure I tried that too.
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Darn, I can't find my save state at the moment...I hope I still have it somewhere.
Hmm...perhaps I should go and find my BoF2 save states again. It has the same problem, although I always thought it was due to the cheats I was using cuasing some sort of corruption.
A castles starts exploding and the sound glitches and the game freezes and that's that.