Search found 19 matches
- Sat Apr 30, 2016 6:10 pm
- Forum: News and Emulation Updates
- Topic: Forum Recovery: An old backup :(
- Replies: 2
- Views: 13180
Forum Recovery: An old backup :(
Here is a heads up about a problem with this. If you visit the Main Page, or the Downloads page, and try to log in, you get redirected to a 404 error for any page on the site you try to visit, since the forced change password URL only exists in the forums, not on the main page. I had to clear my coo...
- Mon Jan 19, 2009 1:06 pm
- Forum: Core
- Topic: Fails Blargg's GB-Z80 CPU Test program
- Replies: 5
- Views: 6475
Fails Blargg's GB-Z80 CPU Test program
Blargg made a GB-Z80 testing program: http://h1.ripway.com/blargg/temp/gb_cpu_test.zip  Among the instructions that fail are: E8: ADD SP,nn F8: LD HL,SP+nn  Those instructions are quite deceptive with what they do to flags: They use the lower byte of SP added to the unsigned byte to determine ha...
- Mon Aug 25, 2008 1:06 pm
- Forum: Audio
- Topic: A new, and correct sound test program this time...
- Replies: 1
- Views: 3183
A new, and correct sound test program this time...
First, I'm sorry about the crappy misleading sound test program I posted previously. Here's a real sound testing program. Â The program repeatedly plays a middle C note every 64128 GBA clock cycles, with the reset flag turned on. It fades the volume down by setting a new volume every 30 writes. GBC...
- Fri Aug 08, 2008 9:50 am
- Forum: Core
- Topic: Logging VBAPRINT directly to a file?
- Replies: 1
- Views: 3819
Logging VBAPRINT directly to a file?
I'm using VBAprint to output HUGE amounts of text, like maybe 300MB. How would I go about logging it to a file instead of having it get slowly placed in a textbox?
- Sat Jul 12, 2008 6:18 am
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 13
- Views: 10984
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
Tried VisualBoyAdvance583.7z
Crashes within Goomba Color running Zelda Nayru.
Crashes within Goomba Color running Zelda Nayru.
- Sat May 03, 2008 9:48 am
- Forum: Graphics
- Topic: Drymouth - black screen flashes
- Replies: 9
- Views: 8068
Drymouth - black screen flashes
Each time Drymouth gives a black screen, it is performing a speed switch.
- Sun Apr 27, 2008 5:11 pm
- Forum: Forum Feedback
- Topic: Forums are too subdivided
- Replies: 2
- Views: 4575
Forums are too subdivided
Forums are far too subdivided for the number of posts they are getting right now. I think you should unite Bugs, and Support, and all their subforums into one forum.
- Fri Apr 25, 2008 10:42 am
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 13
- Views: 10984
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
No. It just writes to a sound register (I think it's to turn on the speakers, not completely sure), then reads it back to make sure the speakers are on. It freezes if it doesn't read back 0x80.
Works on hardware, fails in the current timing nightmare of VBA's sound code.
Works on hardware, fails in the current timing nightmare of VBA's sound code.
- Thu Apr 24, 2008 5:05 pm
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 13
- Views: 10984
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
I know that the Zelda oracles games write 0x80 to one of the GBC sound registers (forgot which one), then immediately reads it back to see if its value is 0x80. If it's not, it crashes.
- Thu Apr 24, 2008 3:51 pm
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 13
- Views: 10984
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
I think I'll take a look at this. How do I grab the SVN version and compile it?
Â
edit: Hmmm... I don't have VC2008 (I'm still a VC6 user)
Â
Okay, how exactly is the sound timing code supposed to work?
Â
edit: Hmmm... I don't have VC2008 (I'm still a VC6 user)
Â
Okay, how exactly is the sound timing code supposed to work?